In extraordinarily general terms, there are 3 basic techniques employed. You want to be agile enough to switch tactics almost instantly as the action of the match unfolds.
The Blockade
This consists of creating a 6-deep wall of checkers, or at least as deep as you can manage, to barricade in the competitor’s checkers that are on your 1-point. This is deemed to be the most adequate strategy at the start of the game. You can create the wall anyplace between your 11-point and your two-point and then shuffle it into your home board as the match progresses.
The Blitz
This involves locking your home board as fast as possible while keeping your opponent on the bar. i.e., if your opposer rolls an early 2 and moves one piece from your one-point to your 3-point and you then toss a five-five, you will be able to play six/one six/one eight/three 8/3. Your challenger is then in serious trouble seeing that they have 2 pieces on the bar and you have locked half your inner board!
The Backgame
This course of action is where you have two or higher checkers in your opponent’s home board. (An anchor is a point consisting of at least 2 of your pieces.) It needs to be used when you are decidedly behind as it much improves your opportunities. The best areas for anchors are towards your opponent’s lower points and also on abutting points or with a single point in between. Timing is crucial for a powerful backgame: after all, there’s no point having 2 nice anchor spots and a solid wall in your own inner board if you are then forced to break up this straight away, while your competitor is moving their checkers home, considering that you don’t have any other extra checkers to move! In this situation, it’s more tolerable to have checkers on the bar so that you are able to maintain your position up until your opponent gives you an opportunity to hit, so it will be an excellent idea to try and get your opposer to get them in this situation!

