In exceptionally simple terms, there are 3 chief plans used. You want to be able to switch tactics quickly as the course of the match unfolds.
The Blockade
This is composed of assembling a 6-deep wall of pieces, or at a minimum as deep as you might manage, to lock in your opponent’s checkers that are on your 1-point. This is deemed to be the most adequate tactic at the start of the game. You can assemble the wall anywhere inbetween your 11-point and your two-point and then shuffle it into your home board as the game progresses.
The Blitz
This consists of locking your home board as fast as possible while keeping your challenger on the bar. i.e., if your challenger tosses an early two and shifts one piece from your one-point to your three-point and you then roll a five-five, you can play six/one 6/1 eight/three 8/3. Your opponent is then in big-time difficulty since they have 2 checkers on the bar and you have locked half your inside board!
The Backgame
This course of action is where you have 2 or more pieces in your competitor’s home board. (An anchor spot is a position consisting of at a minimum 2 of your pieces.) It needs to be employed when you are extremely behind as this action greatly improves your circumstances. The better areas for anchors are towards your competitor’s lower points and either on adjacent points or with one point in between. Timing is important for an effective backgame: at the end of the day, there is no point having 2 nice anchors and a complete wall in your own inner board if you are then forced to dismantle this straight away, while your competitor is getting their pieces home, owing to the fact that you do not have any other additional pieces to shift! In this case, it’s better to have checkers on the bar so that you might preserve your position up until your opposer provides you a chance to hit, so it may be a wonderful idea to attempt and get your opposer to hit them in this situation!