[
English ]
Even though, the Doubling Cube is unknown to most of the backgammon recreational gamblers, it is an important device in complex backgammon strategies and in backgammon for cash matches and tournaments.
This cube is designated for increasing the limits of the game and its intro to the backgammon world is 1 of the principal causes for the rise of popularity of backgammon.
The cube has six faces and the numbers written on it- two, four, eight,sixteen,32,64.
At the start of the match, the doubling cube is positioned near the game board or around the Bar between the players.
Any player, who feels at any phase of the match, that he is primary adequately in the match, previous to throwing his dice, may advise to double the risks by placing the doubling cube with the variety two facing up.
For instance player A decided to boost the risks.
Player Two, her challenger, the gambler the offer you is given to, immediately after critiquing her scenario, has two possibilities:
He may possibly refuse the present and thus lose the casino game and one unit.
He or she may agree to double the stakes, and in this case the game continues with higher stakes.
Gambler Two, who agreed to the provide, is now the owner of the doubling cube, meaning only him (gambler Two) has the choice to double the limits again at any stage of the casino game.
If gambler Two decides to do so, she has to complete it on his turn just before throwing his dice.
Now he/she takes the dice and places it to ensure that the amount four is facing up.
Player One, has now the same 2 possibilities, only this time if he or she declines the offer you he will shed two units, and if he/she agrees the stakes will rise to four times the original and the doubling cube returns to his control.
The cube can pass from gambler to player, every single time raising the stakes.
The Crawford rule-
If you might be betting a casino game until N- points, and your challenger is primary and reaches N-1 points, meaning he or she is short one point from succeeding the game, you are not permitted to use the Doubling cube in the right after casino game, on the other hand, you’ll be able to use the dice in the right after matches if the game continues.
The reason stands out as the weaker player will constantly wish to raise the stakes because he or she has nothing to shed anymore and we want keep the use of the dice in fairness of both sides.
The Jacoby rule-
This rule is used in money matches and never in match games. It determines that a backgammon or gammon might not be scored as such only when the cube has been passed and accepted. The reason lurking behind this guideline is speeding up.
The Holland rule-
The Holland rule is used in match games and decides that in post-Crawford games, the trailer can only double right after each sides have played 2 rolls. The rule makes the free of charge drop additional useful to the leading gambler except generally just confounds the issue.
Unlike the Crawford rule, this rule isn’t popular, and is rarely used nowadays.
The beavers, raccoons, otters and any other animals in the backgammon game-
These animals appear only, if wanted by both sides, in money games and in no way in match games.
If gambler One, doubles the limits, and gambler Two believes One is wrong and he or she (gambler B) has the edge, B can double the stakes and keep the doubling cube on his side. For instance, if A makes the initial double and places the doubling cube on a couple of, B can say "Beaver", rotate the cube to four and retain the cube at his side. If A believes Two is wrong she can say "Raccoon" and turn the cube to 8. All this time, Two stays the owner of the doubling cube. If B wants to increase the risks once a lot more, she only needs to say one more silly name (the animal’s name is usually a hot debate amongst gamblers) and so on.
The Chouette-
Chouette is really a version of backgammon for more than 2 gamblers. One of the players is the "Box" and plays against the rest of the group on a single board.
Another player will be the "Captain" of the group, who tosses the dice and makes the moves for the group betting against the box.
If the Box succeeds, the Captain returns to the back of the line and the succeeding player becomes the Captain of the team. If the Captain is victorious, he or she becomes the new Box, and the old Box goes to the end of the line.
The guidelines concerning the ability of the team to consult with the Captain changes from
version to version. In several variations of the Chouette the group can freely give advice to the Captain, and in other versions, consulting is strictly forbidden.
The compromised version could be the most popular- consulting is genuine only immediately after the dice have been tossed.
Originally, Chouette was bet with a single die .The only choice that gamblers other than the Captain were authorized to make on their personal was regarding the takes: If the Box had doubled, every gambler on the team could take or drop individually. Today, a multiple-cube Chouette is much more well-known among backgammon gamblers; every single player around the team has his very own cube, and all doubling, dropping, and taking decisions are made independently by all gamblers.