In astonishingly general terms, there are 3 main game plans employed. You need to be able to switch techniques instantly as the action of the match unfolds.
The Blockade
This consists of creating a 6-deep wall of pieces, or at least as deep as you might achieve, to barricade in the competitor’s checkers that are on your 1-point. This is considered to be the most adequate procedure at the begining of the game. You can create the wall anyplace inbetween your eleven-point and your 2-point and then shift it into your home board as the match advances.
The Blitz
This consists of closing your home board as quickly as possible while keeping your competitor on the bar. e.g., if your competitor rolls an early two and shifts one piece from your one-point to your 3-point and you then roll a five-five, you will be able to play 6/1 six/one eight/three eight/three. Your opponent is then in big-time difficulty because they have 2 checkers on the bar and you have locked half your home board!
The Backgame
This strategy is where you have 2 or higher anchors in your competitor’s inner board. (An anchor is a point filled by at least 2 of your pieces.) It needs to be employed when you are significantly behind as it greatly improves your chances. The strongest locations for anchor spots are towards your competitor’s lower points and also on abutting points or with a single point in between. Timing is important for a competent backgame: after all, there is no reason having 2 nice anchors and a complete wall in your own home board if you are then required to break down this right away, while your opposer is getting their pieces home, because you don’t have other additional checkers to move! In this situation, it is better to have checkers on the bar so that you might preserve your position until your challenger gives you an opportunity to hit, so it may be a wonderful idea to attempt and get your competitor to hit them in this situation!

