Backgammon – Three Basic Plans

0

Posted by Darien | Posted in Backgammon | Posted on 23-07-2025

In astonishingly simple terms, there are three main tactics employed. You want to be able to hop between game plans almost instantly as the action of the match unfolds.

The Blockade

This consists of assembling a 6-deep wall of pieces, or at a minimum as deep as you can achieve, to barricade in your competitor’s checkers that are located on your 1-point. This is judged to be the most suitable tactic at the begining of the match. You can build the wall anyplace within your eleven-point and your 2-point and then shift it into your home board as the game progresses.

The Blitz

This is composed of closing your home board as quick as as you can while keeping your challenger on the bar. i.e., if your competitor tosses an early 2 and shifts one piece from your 1-point to your 3-point and you then roll a five-five, you are able to play 6/1 six/one 8/3 8/3. Your opponent is then in big-time trouble because they have two checkers on the bar and you have locked half your inner board!

The Backgame

This plan is where you have 2 or more pieces in your competitor’s inner board. (An anchor is a position occupied by at a minimum two of your pieces.) It needs to be employed when you are extremely behind as it much improves your chances. The best places for anchors are close to your competitor’s smaller points and also on adjoining points or with a single point separating them. Timing is crucial for a powerful backgame: besides, there is no reason having two nice anchors and a solid wall in your own home board if you are then required to dismantle this right away, while your competitor is getting their pieces home, considering that you do not have other additional pieces to shift! In this case, it’s better to have checkers on the bar so that you are able to preserve your position until your competitor gives you a chance to hit, so it can be a great idea to try and get your opposer to hit them in this case!

The Essential Details of Backgammon Game Plans – Part 1

0

Posted by Darien | Posted in Backgammon | Posted on 16-07-2025

The objective of a Backgammon game is to shift your chips around the Backgammon board and bear them from the game board faster than your challenger who works just as hard to attempt the same buthowever they move in the opposing direction. Succeeding in a match of Backgammon requires both tactics and luck. Just how far you will be able to move your checkers is up to the numbers from rolling the dice, and just how you shift your chips are determined by your overall playing tactics. Players use a few tactics in the differing parts of a game dependent on your positions and opponent’s.

The Running Game Plan

The aim of the Running Game tactic is to bring all your checkers into your home board and pull them off as quickly as you could. This technique concentrates on the pace of advancing your checkers with no time spent to hit or stop your competitor’s chips. The best scenario to employ this strategy is when you think you can shift your own checkers quicker than your opposition does: when 1) you have less chips on the game board; 2) all your pieces have moved beyond your competitor’s pieces; or 3) the opposing player doesn’t employ the hitting or blocking strategy.

The Blocking Game Plan

The primary goal of the blocking technique, by the name, is to stop the competitor’s chips, temporarily, while not worrying about moving your chips rapidly. Once you’ve established the blockade for the opponent’s movement with a few checkers, you can move your other checkers rapidly off the board. You should also have a clear strategy when to withdraw and move the checkers that you utilized for blocking. The game gets intriguing when the opponent utilizes the same blocking tactic.

Backgammon – 3 Main Techniques

0

Posted by Darien | Posted in Backgammon | Posted on 04-07-2025

In astonishingly simple terms, there are 3 chief strategies used. You need to be agile enough to hop between game plans quickly as the action of the game unfolds.

The Blockade

This is composed of creating a 6-deep wall of checkers, or at a minimum as deep as you can manage, to barricade in the opponent’s pieces that are located on your 1-point. This is judged to be the most acceptable tactic at the begining of the match. You can build the wall anyplace within your eleven-point and your 2-point and then move it into your home board as the match advances.

The Blitz

This consists of closing your home board as quickly as as you can while keeping your opponent on the bar. For example, if your opposer tosses an early 2 and shifts one checker from your one-point to your 3-point and you then roll a 5-5, you can play 6/1 6/1 eight/three 8/3. Your opponent is now in serious calamity because they have two checkers on the bar and you have locked half your inside board!

The Backgame

This course of action is where you have 2 or more pieces in your opponent’s home board. (An anchor spot is a position occupied by at least two of your pieces.) It would be employed when you are decidedly behind as it much improves your circumstances. The strongest places for anchors are close to your competitor’s smaller points and also on adjoining points or with one point in between. Timing is integral for a powerful backgame: after all, there’s no reason having 2 nice anchors and a solid wall in your own home board if you are then forced to break up this straight away, while your challenger is moving their pieces home, because you do not have any other additional checkers to move! In this case, it’s more tolerable to have checkers on the bar so that you might preserve your position until your challenger gives you a chance to hit, so it can be a great idea to try and get your opponent to get them in this case!