In astonishingly simple terms, there are three main tactics employed. You want to be able to hop between game plans almost instantly as the action of the match unfolds.
The Blockade
This consists of assembling a 6-deep wall of pieces, or at a minimum as deep as you can achieve, to barricade in your competitor’s checkers that are located on your 1-point. This is judged to be the most suitable tactic at the begining of the match. You can build the wall anyplace within your eleven-point and your 2-point and then shift it into your home board as the game progresses.
The Blitz
This is composed of closing your home board as quick as as you can while keeping your challenger on the bar. i.e., if your competitor tosses an early 2 and shifts one piece from your 1-point to your 3-point and you then roll a five-five, you are able to play 6/1 six/one 8/3 8/3. Your opponent is then in big-time trouble because they have two checkers on the bar and you have locked half your inner board!
The Backgame
This plan is where you have 2 or more pieces in your competitor’s inner board. (An anchor is a position occupied by at a minimum two of your pieces.) It needs to be employed when you are extremely behind as it much improves your chances. The best places for anchors are close to your competitor’s smaller points and also on adjoining points or with a single point separating them. Timing is crucial for a powerful backgame: besides, there is no reason having two nice anchors and a solid wall in your own home board if you are then required to dismantle this right away, while your competitor is getting their pieces home, considering that you do not have other additional pieces to shift! In this case, it’s better to have checkers on the bar so that you are able to preserve your position until your competitor gives you a chance to hit, so it can be a great idea to try and get your opposer to hit them in this case!