In astonishingly simple terms, there are 3 chief strategies used. You need to be agile enough to hop between game plans quickly as the action of the game unfolds.
The Blockade
This is composed of creating a 6-deep wall of checkers, or at a minimum as deep as you can manage, to barricade in the opponent’s pieces that are located on your 1-point. This is judged to be the most acceptable tactic at the begining of the match. You can build the wall anyplace within your eleven-point and your 2-point and then move it into your home board as the match advances.
The Blitz
This consists of closing your home board as quickly as as you can while keeping your opponent on the bar. For example, if your opposer tosses an early 2 and shifts one checker from your one-point to your 3-point and you then roll a 5-5, you can play 6/1 6/1 eight/three 8/3. Your opponent is now in serious calamity because they have two checkers on the bar and you have locked half your inside board!
The Backgame
This course of action is where you have 2 or more pieces in your opponent’s home board. (An anchor spot is a position occupied by at least two of your pieces.) It would be employed when you are decidedly behind as it much improves your circumstances. The strongest places for anchors are close to your competitor’s smaller points and also on adjoining points or with one point in between. Timing is integral for a powerful backgame: after all, there’s no reason having 2 nice anchors and a solid wall in your own home board if you are then forced to break up this straight away, while your challenger is moving their pieces home, because you do not have any other additional checkers to move! In this case, it’s more tolerable to have checkers on the bar so that you might preserve your position until your challenger gives you a chance to hit, so it can be a great idea to try and get your opponent to get them in this case!