In astonishingly simple terms, there are 3 fundamental plans used. You need to be able to switch strategies almost instantly as the course of the match unfolds.
The Blockade
This is comprised of creating a 6-thick wall of checkers, or at a minimum as thick as you might manage, to lock in the competitor’s checkers that are located on your 1-point. This is judged to be the most suitable tactic at the start of the game. You can build the wall anywhere between your 11-point and your 2-point and then move it into your home board as the match advances.
The Blitz
This is composed of locking your home board as quick as possible while keeping your opponent on the bar. i.e., if your opposer rolls an early two and shifts one piece from your 1-point to your 3-point and you then toss a 5-5, you will be able to play six/one 6/1 eight/three 8/3. Your opponent is now in big-time calamity because they have two pieces on the bar and you have locked half your inner board!
The Backgame
This course of action is where you have 2 or higher pieces in your opponent’s inner board. (An anchor spot is a position occupied by at a minimum two of your checkers.) It would be played when you are significantly behind as this plan greatly improves your circumstances. The best areas for anchor spots are close to your opponent’s lower points and either on abutting points or with one point in between. Timing is essential for an effectual backgame: besides, there’s no reason having two nice anchor spots and a solid wall in your own inner board if you are then forced to break apart this right away, while your opponent is getting their pieces home, seeing that you don’t have any other spare pieces to move! In this case, it’s better to have checkers on the bar so that you can preserve your position until your challenger gives you a chance to hit, so it will be a wonderful idea to attempt and get your opposer to get them in this situation!