The objective of a Backgammon game is to shift your pieces around the game board and bear them from the board quicker than your challenger who works harder to attempt the same buthowever they move in the opposite direction. Winning a match in Backgammon needsrequires both tactics and good luck. How far you can move your pieces is up to the numbers from rolling the dice, and the way you shift your chips are determined by your overall playing tactics. Players use differing strategies in the differing stages of a match based on your positions and opponent’s.
The Running Game Tactic
The aim of the Running Game tactic is to bring all your chips into your inside board and bear them off as fast as you could. This tactic focuses on the pace of advancing your checkers with absolutely no efforts to hit or stop your competitor’s pieces. The best scenario to use this plan is when you think you might be able to move your own checkers quicker than the opponent does: when 1) you have less checkers on the game board; 2) all your chips have moved beyond your competitor’s checkers; or 3) the opponent doesn’t employ the hitting or blocking tactic.
The Blocking Game Plan
The main goal of the blocking tactic, by its title, is to block your competitor’s pieces, temporarily, while not worrying about moving your checkers rapidly. After you have created the barrier for the opponent’s movement with a couple of chips, you can move your other pieces quickly off the game board. You will need to also have a clear strategy when to extract and shift the checkers that you utilized for the blockade. The game becomes interesting when the opponent utilizes the same blocking technique.
As we dicussed in the previous article, Backgammon is a game of talent and luck. The goal is to move your chips carefully around the board to your inner board and at the same time your opposing player moves their chips toward their inside board in the opposing direction. With opposing player checkers shifting in opposite directions there is going to be conflict and the requirement for specific tactics at specific instances. Here are the 2 final Backgammon techniques to finish off your game.
The Priming Game Plan
If the purpose of the blocking strategy is to hamper the opponents ability to shift his pieces, the Priming Game strategy is to absolutely block any movement of the opponent by creating a prime – ideally 6 points in a row. The opponent’s chips will either get bumped, or end up in a bad position if she ever tries to escape the wall. The trap of the prime can be setup anyplace between point two and point eleven in your half of the board. As soon as you have successfully built the prime to stop the activity of your competitor, the competitor doesn’t even get to toss the dice, that means you move your chips and toss the dice yet again. You’ll be a winner for sure.
The Back Game Tactic
The goals of the Back Game tactic and the Blocking Game strategy are very similar – to hinder your competitor’s positions in hope to improve your chances of winning, however the Back Game plan uses different techniques to do that. The Back Game plan is often employed when you’re far behind your opponent. To participate in Backgammon with this plan, you have to control two or more points in table, and to hit a blot (a single checker) late in the game. This strategy is more complex than others to play in Backgammon seeing as it requires careful movement of your checkers and how the chips are relocated is partly the result of the dice toss.
In exceptionally general terms, there are three general tactics used. You must be able to hop between game plans instantly as the course of the game unfolds.
The Blockade
This is comprised of building a 6-deep wall of pieces, or at a minimum as thick as you might achieve, to block in your competitor’s checkers that are on your 1-point. This is judged to be the most acceptable tactic at the start of the game. You can build the wall anywhere between your 11-point and your 2-point and then move it into your home board as the game continues.
The Blitz
This involves closing your home board as quickly as as you can while keeping your opponent on the bar. For example, if your challenger rolls an early 2 and shifts one checker from your 1-point to your three-point and you then toss a five-five, you will be able to play six/one 6/1 eight/three eight/three. Your opposer is now in big-time calamity considering that they have two checkers on the bar and you have closed half your home board!
The Backgame
This strategy is where you have two or more pieces in your opponent’s home board. (An anchor is a point filled by at a minimum two of your checkers.) It must be played when you are significantly behind as it greatly improves your opportunities. The strongest areas for anchors are towards your opponent’s lower points and either on abutting points or with a single point in between. Timing is important for a powerful backgame: besides, there is no reason having two nice anchors and a solid wall in your own inner board if you are then required to break down this right away, while your challenger is getting their checkers home, considering that you don’t have any other spare pieces to move! In this situation, it’s more tolerable to have checkers on the bar so that you might preserve your position until your opponent gives you an opportunity to hit, so it can be an excellent idea to attempt and get your opponent to get them in this case!
As we dicussed in the previous article, Backgammon is a casino game of talent and pure luck. The goal is to move your checkers carefully around the board to your inner board and at the same time your opponent shifts their pieces toward their inside board in the opposing direction. With competing player pieces shifting in opposite directions there is bound to be conflict and the requirement for specific strategies at specific times. Here are the last two Backgammon plans to finish off your game.
The Priming Game Plan
If the goal of the blocking strategy is to hamper the opponents ability to shift their chips, the Priming Game strategy is to completely block any activity of the opponent by assembling a prime – ideally 6 points in a row. The opponent’s checkers will either get hit, or end up in a battered position if he ever tries to leave the wall. The ambush of the prime can be setup anyplace between point two and point eleven in your game board. As soon as you have successfully built the prime to stop the movement of the competitor, your opponent does not even get to toss the dice, and you move your checkers and roll the dice again. You’ll win the game for sure.
The Back Game Technique
The aims of the Back Game tactic and the Blocking Game strategy are very similar – to hinder your opponent’s positions in hope to boost your odds of succeeding, but the Back Game strategy uses seperate tactics to achieve that. The Back Game strategy is frequently used when you’re far behind your opponent. To play Backgammon with this technique, you need to hold 2 or more points in table, and to hit a blot late in the game. This technique is more complex than others to use in Backgammon because it needs careful movement of your chips and how the chips are relocated is partly the outcome of the dice toss.
© All Rights Reserved. Backgammon
Powered by WordPress | Designed by WebDesignLessons.com