In extraordinarily simple terms, there are three general game plans used. You must be agile enough to switch strategies almost instantly as the action of the match unfolds.
The Blockade
This is comprised of assembling a 6-thick wall of pieces, or at least as deep as you can manage, to barricade in your opponent’s pieces that are located on your 1-point. This is deemed to be the most acceptable tactic at the start of the match. You can assemble the wall anywhere between your 11-point and your 2-point and then shift it into your home board as the game advances.
The Blitz
This involves closing your home board as fast as possible while keeping your opposer on the bar. For example, if your challenger tosses an early 2 and moves one checker from your one-point to your 3-point and you then toss a five-five, you are able to play 6/1 6/1 8/3 8/3. Your competitor is now in big-time difficulty seeing that they have two pieces on the bar and you have closed half your inside board!
The Backgame
This tactic is where you have 2 or more pieces in your opponent’s home board. (An anchor is a point occupied by at least 2 of your pieces.) It would be employed when you are extremely behind as this action greatly improves your chances. The strongest locations for anchor spots are near your competitor’s smaller points and also on abutting points or with a single point in between. Timing is essential for a powerful backgame: besides, there’s no point having 2 nice anchors and a complete wall in your own home board if you are then required to break up this straight away, while your opponent is getting their pieces home, considering that you do not have any other extra pieces to move! In this case, it is more tolerable to have checkers on the bar so that you might maintain your position up until your challenger gives you an opportunity to hit, so it will be a great idea to attempt and get your challenger to hit them in this case!