In exceptionally general terms, there are three chief tactics employed. You need to be agile enough to hop between tactics almost instantly as the course of the match unfolds.
The Blockade
This is composed of creating a 6-thick wall of pieces, or at a minimum as deep as you are able to achieve, to barricade in the competitor’s checkers that are on your 1-point. This is judged to be the most acceptable tactic at the start of the game. You can build the wall anyplace between your 11-point and your two-point and then move it into your home board as the match advances.
The Blitz
This consists of closing your home board as quick as possible while keeping your opposer on the bar. e.g., if your challenger tosses an early 2 and moves one checker from your one-point to your three-point and you then toss a five-five, you are able to play six/one 6/1 eight/three 8/3. Your competitor is then in serious difficulty due to the fact that they have 2 pieces on the bar and you have locked half your inside board!
The Backgame
This plan is where you have two or more checkers in your opponent’s home board. (An anchor is a position consisting of at a minimum 2 of your checkers.) It would be played when you are significantly behind as this action greatly improves your circumstances. The strongest locations for anchor spots are towards your competitor’s smaller points and either on adjoining points or with one point separating them. Timing is crucial for a powerful backgame: at the end of the day, there’s no reason having 2 nice anchor spots and a complete wall in your own inner board if you are then forced to dismantle this right away, while your competitor is shifting their checkers home, taking into account that you do not have any other spare pieces to move! In this situation, it is better to have pieces on the bar so that you might preserve your position up till your opponent gives you an opportunity to hit, so it may be a good idea to attempt and get your opponent to get them in this case!