In extraordinarily simple terms, there are three main techniques used. You must be able to hop between tactics almost instantly as the course of the game unfolds.
The Blockade
This comprises of creating a 6-deep wall of checkers, or at a minimum as thick as you can manage, to lock in your opponent’s checkers that are on your 1-point. This is judged to be the most suitable procedure at the start of the game. You can assemble the wall anywhere inbetween your 11-point and your 2-point and then shuffle it into your home board as the match continues.
The Blitz
This is composed of closing your home board as quickly as possible while keeping your opposer on the bar. e.g., if your competitor rolls an early 2 and shifts one piece from your one-point to your 3-point and you then roll a five-five, you are able to play 6/1 6/1 eight/three 8/3. Your opponent is now in big-time calamity since they have 2 checkers on the bar and you have locked half your home board!
The Backgame
This plan is where you have two or more pieces in your competitor’s inner board. (An anchor spot is a position filled by at least two of your checkers.) It would be used when you are significantly behind as this action greatly improves your chances. The best places for anchors are near your competitor’s smaller points and either on adjacent points or with a single point separating them. Timing is integral for a powerful backgame: at the end of the day, there’s no reason having 2 nice anchors and a solid wall in your own home board if you are then required to break apart this straight away, while your competitor is moving their pieces home, taking into account that you don’t have other spare checkers to move! In this case, it’s more favorable to have checkers on the bar so that you can preserve your position up till your challenger gives you a chance to hit, so it may be a wonderful idea to attempt and get your challenger to hit them in this case!