Posted by Darien | Posted in Backgammon | Posted on 22-07-2023
In extraordinarily simple terms, there are three general game plans employed. You need to be able to hop between game plans instantly as the course of the match unfolds.
The Blockade
This comprises of building a 6-deep wall of checkers, or at least as thick as you are able to achieve, to barricade in the competitor’s pieces that are on your 1-point. This is deemed to be the most adequate procedure at the begining of the game. You can create the wall anywhere between your eleven-point and your two-point and then shuffle it into your home board as the game advances.
The Blitz
This is comprised of locking your home board as quickly as possible while keeping your competitor on the bar. e.g., if your opposer tosses an early 2 and shifts one checker from your one-point to your three-point and you then roll a five-five, you will be able to play six/one 6/1 8/3 8/3. Your challenger is then in serious trouble since they have two pieces on the bar and you have closed half your inside board!
The Backgame
This tactic is where you have 2 or higher anchors in your competitor’s home board. (An anchor is a point consisting of at least 2 of your pieces.) It needs to be played when you are significantly behind as this plan greatly improves your chances. The best areas for anchors are towards your competitor’s smaller points and also on adjoining points or with a single point separating them. Timing is integral for an effective backgame: besides, there is no reason having 2 nice anchors and a solid wall in your own home board if you are then forced to dismantle this right away, while your opposer is moving their checkers home, considering that you do not have any other spare pieces to shift! In this situation, it is better to have pieces on the bar so that you are able to maintain your position up until your challenger provides you an opportunity to hit, so it may be a wonderful idea to attempt and get your challenger to hit them in this case!