In exceptionally general terms, there are 3 basic techniques used. You must be able to hop between game plans instantly as the action of the game unfolds.
The Blockade
This comprises of building a 6-deep wall of pieces, or at a minimum as thick as you might manage, to lock in your competitor’s pieces that are located on your 1-point. This is deemed to be the most suitable strategy at the begining of the match. You can create the wall anyplace inbetween your 11-point and your two-point and then shift it into your home board as the game progresses.
The Blitz
This is comprised of locking your home board as quick as possible while keeping your challenger on the bar. e.g., if your competitor tosses an early 2 and moves one checker from your one-point to your three-point and you then toss a five-five, you can play six/one 6/1 eight/three 8/3. Your competitor is now in serious difficulty considering that they have 2 checkers on the bar and you have locked half your inside board!
The Backgame
This plan is where you have 2 or higher pieces in your opponent’s home board. (An anchor spot is a point consisting of at a minimum 2 of your pieces.) It must be employed when you are decidedly behind as this strategy much improves your chances. The strongest locations for anchors are close to your competitor’s smaller points and either on abutting points or with one point in between. Timing is crucial for an effective backgame: after all, there’s no point having two nice anchors and a solid wall in your own inner board if you are then required to break down this straight away, while your challenger is shifting their pieces home, considering that you don’t have any other extra checkers to move! In this situation, it’s better to have checkers on the bar so that you might maintain your position up until your opposer gives you an opportunity to hit, so it can be a great idea to attempt and get your competitor to get them in this situation!