In exceptionally simple terms, there are three chief game plans used. You need to be able to hop between tactics instantly as the course of the game unfolds.
The Blockade
This consists of building a 6-deep wall of pieces, or at least as deep as you can achieve, to barricade in your competitor’s pieces that are located on your 1-point. This is deemed to be the most adequate tactic at the start of the match. You can build the wall anyplace within your eleven-point and your 2-point and then shift it into your home board as the game progresses.
The Blitz
This consists of closing your home board as fast as possible while keeping your opposer on the bar. i.e., if your opponent rolls an early 2 and shifts one piece from your one-point to your three-point and you then toss a 5-5, you can play 6/1 six/one 8/3 8/3. Your opponent is now in serious calamity taking into account that they have two pieces on the bar and you have closed half your inner board!
The Backgame
This tactic is where you have 2 or higher anchors in your opponent’s inner board. (An anchor spot is a point consisting of at least 2 of your checkers.) It needs to be used when you are decidedly behind as it much improves your circumstances. The better places for anchor spots are near your competitor’s lower points and either on abutting points or with a single point separating them. Timing is important for a powerful backgame: besides, there is no reason having 2 nice anchor spots and a solid wall in your own home board if you are then required to dismantle this straight away, while your opposer is getting their checkers home, seeing that you do not have any other spare checkers to move! In this case, it’s more favorable to have checkers on the bar so that you are able to preserve your position up till your challenger gives you an opportunity to hit, so it will be a great idea to attempt and get your competitor to hit them in this case!