In extraordinarily general terms, there are 3 general plans used. You need to be agile enough to hop between tactics almost instantly as the action of the game unfolds.
The Blockade
This involves building a 6-thick wall of checkers, or at a minimum as thick as you are able to manage, to lock in the opponent’s checkers that are on your 1-point. This is deemed to be the most adequate procedure at the begining of the match. You can assemble the wall anywhere within your eleven-point and your two-point and then move it into your home board as the match continues.
The Blitz
This consists of closing your home board as quick as as you can while keeping your competitor on the bar. e.g., if your opponent tosses an early 2 and shifts one checker from your 1-point to your 3-point and you then roll a five-five, you are able to play 6/1 6/1 eight/three 8/3. Your opponent is then in big-time trouble taking into account that they have two pieces on the bar and you have locked half your home board!
The Backgame
This tactic is where you have 2 or higher pieces in your opponent’s inner board. (An anchor is a point occupied by at a minimum two of your pieces.) It should be employed when you are extremely behind as it greatly improves your chances. The strongest areas for anchor spots are towards your opponent’s lower points and also on adjoining points or with a single point in between. Timing is essential for a competent backgame: besides, there’s no reason having 2 nice anchors and a solid wall in your own home board if you are then required to break apart this right away, while your opponent is shifting their pieces home, because you don’t have any other extra pieces to shift! In this situation, it is better to have checkers on the bar so that you might preserve your position until your challenger gives you a chance to hit, so it will be a wonderful idea to try and get your challenger to hit them in this case!