In exceptionally simple terms, there are three general game plans used. You must be able to switch techniques instantly as the course of the match unfolds.
The Blockade
This comprises of building a 6-deep wall of checkers, or at a minimum as deep as you can achieve, to barricade in the competitor’s pieces that are located on your 1-point. This is deemed to be the most adequate strategy at the start of the game. You can assemble the wall anywhere within your eleven-point and your 2-point and then shift it into your home board as the match progresses.
The Blitz
This consists of closing your home board as quick as as you can while keeping your competitor on the bar. e.g., if your opponent tosses an early two and shifts one checker from your 1-point to your three-point and you then roll a 5-5, you can play 6/1 six/one eight/three 8/3. Your challenger is now in big-time calamity taking into account that they have 2 checkers on the bar and you have closed half your home board!
The Backgame
This course of action is where you have 2 or more anchors in your opponent’s inner board. (An anchor spot is a position filled by at a minimum two of your pieces.) It would be used when you are extremely behind as it much improves your opportunities. The better places for anchors are close to your competitor’s smaller points and either on adjacent points or with a single point separating them. Timing is critical for a competent backgame: after all, there is no reason having two nice anchors and a solid wall in your own inner board if you are then required to break down this straight away, while your opposer is shifting their checkers home, because you do not have any other spare pieces to shift! In this case, it’s more favorable to have pieces on the bar so that you are able to maintain your position up till your challenger gives you a chance to hit, so it may be an excellent idea to attempt and get your competitor to get them in this case!