Posted by Darien | Posted in Backgammon | Posted on 27-08-2021
As we have dicussed in the previous article, Backgammon is a casino game of ability and luck. The aim is to move your checkers carefully around the game board to your inner board and at the same time your opponent shifts their pieces toward their inside board in the opposite direction. With competing player pieces heading in opposite directions there is going to be conflict and the need for specific strategies at specific instances. Here are the last two Backgammon plans to finish off your game.
The Priming Game Plan
If the purpose of the blocking plan is to hamper the opponents ability to move their chips, the Priming Game tactic is to completely stop any activity of the opposing player by building a prime – ideally 6 points in a row. The competitor’s checkers will either get bumped, or result a battered position if he at all tries to escape the wall. The trap of the prime can be established anyplace between point two and point eleven in your board. Once you have successfully assembled the prime to block the activity of your opponent, your opponent doesn’t even get a chance to toss the dice, and you move your checkers and roll the dice yet again. You will be a winner for sure.
The Back Game Plan
The goals of the Back Game tactic and the Blocking Game technique are similar – to hinder your competitor’s positions in hope to boost your chances of winning, however the Back Game tactic utilizes seperate techniques to achieve that. The Back Game plan is often used when you’re far behind your opponent. To compete in Backgammon with this strategy, you have to control two or more points in table, and to hit a blot (a single checker) late in the game. This strategy is more complex than others to employ in Backgammon because it needs careful movement of your checkers and how the chips are moved is partly the outcome of the dice toss.