In extraordinarily general terms, there are three fundamental techniques used. You must be agile enough to hop between techniques instantly as the action of the game unfolds.
The Blockade
This involves assembling a 6-thick wall of checkers, or at a minimum as deep as you can achieve, to lock in your competitor’s pieces that are on your 1-point. This is considered to be the most acceptable course of action at the start of the match. You can create the wall anyplace within your 11-point and your two-point and then move it into your home board as the match progresses.
The Blitz
This is comprised of closing your home board as quickly as as you can while keeping your opponent on the bar. i.e., if your challenger rolls an early two and moves one checker from your 1-point to your three-point and you then roll a 5-5, you will be able to play 6/1 six/one eight/three eight/three. Your opponent is then in big-time dire straits considering that they have two checkers on the bar and you have closed half your inside board!
The Backgame
This plan is where you have 2 or higher checkers in your competitor’s home board. (An anchor is a point occupied by at a minimum 2 of your pieces.) It would be employed when you are extremely behind as it greatly improves your opportunities. The strongest places for anchors are near your opponent’s smaller points and also on adjoining points or with a single point in between. Timing is important for a competent backgame: besides, there’s no point having 2 nice anchor spots and a complete wall in your own home board if you are then forced to break up this straight away, while your opposer is moving their checkers home, owing to the fact that you do not have any other spare pieces to move! In this case, it is better to have checkers on the bar so that you are able to maintain your position until your opponent provides you a chance to hit, so it will be a great idea to attempt and get your opposer to get them in this case!