The Essential Details of Backgammon Game Plans – Part 2

0

Posted by Darien | Posted in Backgammon | Posted on 31-10-2020

As we have dicussed in the last article, Backgammon is a game of ability and luck. The goal is to shift your chips safely around the board to your home board and at the same time your opponent shifts their chips toward their home board in the opposing direction. With competing player pieces heading in opposite directions there is bound to be conflict and the requirement for particular tactics at particular instances. Here are the two final Backgammon plans to round out your game.

The Priming Game Plan

If the aim of the blocking plan is to slow down the opponent to shift her chips, the Priming Game tactic is to absolutely stop any movement of the opponent by constructing a prime – ideally 6 points in a row. The competitor’s checkers will either get hit, or end up in a bad position if she at all attempts to leave the wall. The ambush of the prime can be built anywhere between point two and point 11 in your game board. Once you have successfully built the prime to block the movement of your competitor, your opponent doesn’t even get to roll the dice, and you move your chips and roll the dice again. You will be a winner for sure.

The Back Game Technique

The objectives of the Back Game tactic and the Blocking Game strategy are similar – to hurt your opponent’s positions in hope to better your odds of winning, but the Back Game plan relies on alternate tactics to achieve that. The Back Game plan is frequently employed when you are far behind your opponent. To compete in Backgammon with this strategy, you have to hold 2 or more points in table, and to hit a blot late in the game. This plan is more difficult than others to play in Backgammon because it needs careful movement of your checkers and how the chips are relocated is partly the outcome of the dice toss.

Write a comment

You must be logged in to post a comment.