Backgammon – 3 General Plans

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Posted by Darien | Posted in Backgammon | Posted on 25-04-2019

In extraordinarily general terms, there are 3 basic plans employed. You must be able to switch game plans instantly as the course of the match unfolds.

The Blockade

This involves building a 6-thick wall of pieces, or at least as deep as you are able to manage, to barricade in your opponent’s checkers that are located on your 1-point. This is deemed to be the most acceptable course of action at the begining of the match. You can build the wall anyplace within your 11-point and your two-point and then move it into your home board as the match continues.

The Blitz

This involves locking your home board as quick as as you can while keeping your opponent on the bar. i.e., if your challenger rolls an early two and moves one checker from your 1-point to your 3-point and you then toss a five-five, you will be able to play 6/1 six/one eight/three 8/3. Your competitor is then in big-time dire straits seeing that they have 2 checkers on the bar and you have closed half your inner board!

The Backgame

This strategy is where you have 2 or higher anchors in your competitor’s inner board. (An anchor spot is a point filled by at a minimum two of your pieces.) It would be played when you are extremely behind as this action much improves your opportunities. The best locations for anchor spots are near your competitor’s lower points and either on adjoining points or with one point separating them. Timing is essential for a powerful backgame: besides, there’s no point having 2 nice anchor spots and a solid wall in your own inner board if you are then forced to break down this right away, while your competitor is getting their pieces home, because you don’t have any other spare pieces to move! In this situation, it is better to have checkers on the bar so that you might preserve your position until your challenger provides you a chance to hit, so it can be an excellent idea to try and get your opponent to get them in this case!

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