In very general terms, there are three general strategies used. You must be able to switch game plans quickly as the course of the match unfolds.
The Blockade
This comprises of building a 6-thick wall of checkers, or at a minimum as deep as you can manage, to lock in the competitor’s pieces that are located on your 1-point. This is judged to be the most adequate procedure at the start of the match. You can create the wall anywhere between your 11-point and your two-point and then move it into your home board as the game continues.
The Blitz
This is comprised of locking your home board as quick as possible while keeping your challenger on the bar. i.e., if your competitor rolls an early 2 and moves one piece from your 1-point to your 3-point and you then roll a five-five, you can play 6/1 6/1 eight/three 8/3. Your opponent is now in big-time difficulty considering that they have 2 checkers on the bar and you have locked half your inner board!
The Backgame
This tactic is where you have 2 or higher anchors in your competitor’s inner board. (An anchor is a point filled by at a minimum two of your pieces.) It must be played when you are decidedly behind as this action greatly improves your chances. The better places for anchor spots are near your opponent’s smaller points and also on adjoining points or with a single point in between. Timing is integral for a competent backgame: at the end of the day, there’s no point having two nice anchors and a solid wall in your own inner board if you are then forced to break down this right away, while your challenger is getting their checkers home, owing to the fact that you don’t have any other additional checkers to move! In this case, it is better to have pieces on the bar so that you might preserve your position up till your competitor provides you a chance to hit, so it can be an excellent idea to try and get your opposer to get them in this case!