In extraordinarily general terms, there are 3 chief tactics employed. You want to be able to hop between techniques quickly as the action of the game unfolds.
The Blockade
This comprises of creating a 6-thick wall of checkers, or at a minimum as thick as you can achieve, to lock in the opponent’s checkers that are located on your 1-point. This is considered to be the most adequate procedure at the begining of the game. You can assemble the wall anywhere between your eleven-point and your two-point and then shift it into your home board as the match continues.
The Blitz
This consists of locking your home board as fast as as you can while keeping your challenger on the bar. For example, if your challenger tosses an early 2 and moves one piece from your one-point to your 3-point and you then roll a five-five, you can play six/one six/one eight/three 8/3. Your opposer is now in serious calamity because they have two pieces on the bar and you have locked half your home board!
The Backgame
This plan is where you have two or more pieces in your opponent’s inner board. (An anchor is a position filled by at least two of your checkers.) It must be employed when you are significantly behind as it much improves your chances. The best areas for anchors are close to your opponent’s smaller points and either on adjacent points or with one point separating them. Timing is crucial for an effective backgame: besides, there’s no point having two nice anchor spots and a complete wall in your own inner board if you are then forced to break up this right away, while your challenger is getting their checkers home, because you don’t have any other additional pieces to shift! In this case, it’s more tolerable to have checkers on the bar so that you can preserve your position up till your opposer provides you a chance to hit, so it may be a great idea to attempt and get your opponent to get them in this situation!