In extraordinarily general terms, there are 3 main tactics used. You must be able to switch game plans quickly as the action of the match unfolds.
The Blockade
This is comprised of creating a 6-deep wall of checkers, or at a minimum as thick as you might achieve, to block in your opponent’s checkers that are on your 1-point. This is deemed to be the most acceptable course of action at the begining of the game. You can create the wall anyplace inbetween your 11-point and your two-point and then shift it into your home board as the game advances.
The Blitz
This is composed of closing your home board as fast as as you can while keeping your opposer on the bar. i.e., if your challenger rolls an early two and shifts one checker from your 1-point to your three-point and you then roll a five-five, you are able to play 6/1 six/one eight/three eight/three. Your competitor is then in big-time difficulty seeing that they have two pieces on the bar and you have locked half your inner board!
The Backgame
This course of action is where you have two or higher pieces in your competitor’s home board. (An anchor spot is a position occupied by at a minimum two of your checkers.) It would be employed when you are significantly behind as this strategy much improves your opportunities. The better locations for anchors are close to your competitor’s lower points and also on abutting points or with one point in between. Timing is important for an effectual backgame: besides, there’s no point having two nice anchor spots and a solid wall in your own inner board if you are then forced to break apart this right away, while your opponent is getting their checkers home, considering that you do not have any other additional checkers to move! In this case, it’s better to have pieces on the bar so that you are able to maintain your position up till your competitor provides you an opportunity to hit, so it will be an excellent idea to try and get your opponent to get them in this case!