In exceptionally general terms, there are three fundamental plans employed. You want to be able to hop between techniques almost instantly as the course of the match unfolds.
The Blockade
This consists of creating a 6-deep wall of checkers, or at least as deep as you are able to achieve, to block in your opponent’s pieces that are located on your 1-point. This is considered to be the most acceptable procedure at the start of the game. You can create the wall anyplace inbetween your 11-point and your two-point and then shift it into your home board as the game continues.
The Blitz
This consists of closing your home board as quickly as as you can while keeping your challenger on the bar. e.g., if your opposer tosses an early 2 and shifts one checker from your 1-point to your 3-point and you then toss a 5-5, you can play six/one six/one eight/three 8/3. Your opposer is then in serious calamity taking into account that they have two pieces on the bar and you have locked half your home board!
The Backgame
This course of action is where you have 2 or higher checkers in your opponent’s home board. (An anchor is a position consisting of at a minimum two of your checkers.) It should be used when you are decidedly behind as this plan greatly improves your opportunities. The strongest areas for anchor spots are close to your competitor’s smaller points and either on abutting points or with one point separating them. Timing is essential for a competent backgame: at the end of the day, there is no point having 2 nice anchor spots and a complete wall in your own home board if you are then forced to break up this right away, while your opponent is shifting their checkers home, seeing that you don’t have any other extra checkers to shift! In this situation, it’s better to have pieces on the bar so that you might preserve your position until your challenger gives you an opportunity to hit, so it will be a great idea to attempt and get your challenger to hit them in this situation!