In exceptionally general terms, there are 3 fundamental plans employed. You need to be able to hop between techniques instantly as the course of the match unfolds.
The Blockade
This consists of building a 6-deep wall of pieces, or at a minimum as thick as you can achieve, to lock in your competitor’s pieces that are located on your 1-point. This is deemed to be the most suitable procedure at the begining of the match. You can assemble the wall anywhere inbetween your 11-point and your two-point and then shuffle it into your home board as the match progresses.
The Blitz
This is comprised of locking your home board as quick as as you can while keeping your opponent on the bar. e.g., if your competitor tosses an early two and moves one piece from your 1-point to your three-point and you then toss a 5-5, you can play 6/1 six/one eight/three eight/three. Your challenger is now in serious difficulty considering that they have 2 pieces on the bar and you have locked half your home board!
The Backgame
This course of action is where you have two or higher checkers in your opponent’s home board. (An anchor is a point filled by at least two of your pieces.) It must be used when you are significantly behind as it much improves your circumstances. The strongest places for anchor spots are towards your competitor’s smaller points and either on adjoining points or with one point separating them. Timing is critical for an effective backgame: after all, there’s no reason having two nice anchors and a solid wall in your own inner board if you are then required to break up this straight away, while your opponent is moving their checkers home, taking into account that you don’t have any other spare checkers to shift! In this situation, it is more tolerable to have pieces on the bar so that you might maintain your position until your opponent provides you an opportunity to hit, so it may be a good idea to try and get your competitor to hit them in this case!