In exceptionally general terms, there are 3 chief techniques employed. You want to be able to switch game plans quickly as the course of the match unfolds.
The Blockade
This is comprised of assembling a 6-thick wall of pieces, or at a minimum as deep as you can achieve, to block in the competitor’s pieces that are on your 1-point. This is considered to be the most suitable strategy at the begining of the game. You can create the wall anywhere within your 11-point and your two-point and then shuffle it into your home board as the game advances.
The Blitz
This is comprised of locking your home board as quick as possible while keeping your competitor on the bar. i.e., if your competitor rolls an early two and shifts one checker from your 1-point to your three-point and you then toss a five-five, you are able to play 6/1 6/1 eight/three eight/three. Your opposer is then in big-time calamity since they have two pieces on the bar and you have closed half your home board!
The Backgame
This strategy is where you have 2 or more pieces in your competitor’s inner board. (An anchor is a position consisting of at a minimum 2 of your pieces.) It must be used when you are decidedly behind as it greatly improves your chances. The best locations for anchor spots are towards your opponent’s smaller points and either on abutting points or with a single point separating them. Timing is important for an effectual backgame: besides, there’s no point having 2 nice anchors and a solid wall in your own inner board if you are then required to break up this right away, while your competitor is shifting their checkers home, owing to the fact that you don’t have any other additional checkers to move! In this situation, it’s better to have checkers on the bar so that you can maintain your position up until your opponent gives you a chance to hit, so it will be an excellent idea to try and get your competitor to get them in this situation!