The Essential Basics of Backgammon Game Plans – Part Two

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Posted by Darien | Posted in Backgammon | Posted on 11-04-2016

As we dicussed in the last article, Backgammon is a casino game of talent and luck. The aim is to move your pieces safely around the board to your inside board and at the same time your opposition moves their checkers toward their inside board in the opposite direction. With opposing player chips heading in opposing directions there is going to be conflict and the requirement for specific techniques at particular instances. Here are the last 2 Backgammon plans to finish off your game.

The Priming Game Tactic

If the purpose of the blocking plan is to hamper the opponents ability to shift their checkers, the Priming Game tactic is to absolutely block any activity of the opponent by constructing a prime – ideally 6 points in a row. The competitor’s chips will either get hit, or end up in a damaged position if she at all attempts to leave the wall. The trap of the prime can be established anyplace between point 2 and point eleven in your board. Once you have successfully assembled the prime to stop the activity of your competitor, the competitor doesn’t even get a chance to toss the dice, that means you move your checkers and toss the dice yet again. You will win the game for sure.

The Back Game Tactic

The aims of the Back Game plan and the Blocking Game technique are similar – to hinder your opponent’s positions hoping to boost your odds of succeeding, however the Back Game technique utilizes seperate tactics to achieve that. The Back Game technique is commonly used when you’re far behind your opponent. To compete in Backgammon with this technique, you have to control 2 or more points in table, and to hit a blot (a single piece) late in the game. This strategy is more difficult than others to play in Backgammon because it requires careful movement of your chips and how the chips are moved is partially the outcome of the dice toss.

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