The Essential Details of Backgammon Game Plans – Part 2

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Posted by Darien | Posted in Backgammon | Posted on 05-03-2016

[ English ]

As we dicussed in the previous article, Backgammon is a game of talent and luck. The goal is to move your chips safely around the game board to your inner board while at the same time your opponent shifts their pieces toward their inner board in the opposite direction. With opposing player chips moving in opposite directions there is going to be conflict and the requirement for specific tactics at particular instances. Here are the last 2 Backgammon tactics to complete your game.

The Priming Game Tactic

If the purpose of the blocking plan is to hamper the opponents ability to move her checkers, the Priming Game plan is to absolutely stop any activity of the opponent by building a prime – ideally 6 points in a row. The opponent’s pieces will either get bumped, or end up in a battered position if he/she ever attempts to escape the wall. The ambush of the prime can be built anywhere between point two and point 11 in your game board. As soon as you’ve successfully assembled the prime to stop the activity of your opponent, the competitor doesn’t even get to toss the dice, and you shift your pieces and toss the dice yet again. You will be a winner for sure.

The Back Game Strategy

The objectives of the Back Game tactic and the Blocking Game tactic are very similar – to hurt your opponent’s positions with hope to boost your chances of succeeding, but the Back Game technique utilizes seperate techniques to achieve that. The Back Game plan is often utilized when you are far behind your opponent. To compete in Backgammon with this plan, you have to hold 2 or more points in table, and to hit a blot (a single piece) late in the game. This strategy is more difficult than others to employ in Backgammon seeing as it requires careful movement of your pieces and how the checkers are relocated is partially the result of the dice roll.

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