In exceptionally simple terms, there are three main strategies used. You must be able to hop between strategies quickly as the course of the game unfolds.
The Blockade
This consists of assembling a 6-deep wall of pieces, or at a minimum as deep as you can manage, to lock in your competitor’s checkers that are on your 1-point. This is considered to be the most acceptable procedure at the start of the match. You can build the wall anyplace within your eleven-point and your two-point and then shift it into your home board as the game continues.
The Blitz
This consists of closing your home board as fast as as you can while keeping your challenger on the bar. For example, if your challenger rolls an early 2 and moves one piece from your 1-point to your 3-point and you then toss a five-five, you can play six/one 6/1 8/3 eight/three. Your challenger is then in serious calamity considering that they have 2 pieces on the bar and you have closed half your inside board!
The Backgame
This tactic is where you have two or more pieces in your opponent’s home board. (An anchor is a position consisting of at least two of your pieces.) It should be played when you are decidedly behind as this action much improves your circumstances. The better locations for anchor spots are close to your opponent’s smaller points and either on adjacent points or with one point separating them. Timing is essential for a powerful backgame: at the end of the day, there is no reason having two nice anchors and a complete wall in your own inner board if you are then forced to dismantle this straight away, while your opposer is moving their checkers home, seeing that you don’t have other additional checkers to move! In this situation, it’s better to have pieces on the bar so that you might maintain your position up until your opponent gives you a chance to hit, so it can be a wonderful idea to attempt and get your competitor to get them in this case!