In extraordinarily simple terms, there are three basic plans employed. You need to be agile enough to switch techniques quickly as the course of the match unfolds.
The Blockade
This is composed of building a 6-thick wall of checkers, or at least as deep as you are able to manage, to block in the competitor’s checkers that are on your 1-point. This is deemed to be the most acceptable strategy at the begining of the game. You can create the wall anyplace between your eleven-point and your two-point and then move it into your home board as the match progresses.
The Blitz
This involves locking your home board as fast as as you can while keeping your opposer on the bar. e.g., if your opponent rolls an early two and shifts one piece from your one-point to your three-point and you then roll a 5-5, you are able to play 6/1 six/one eight/three 8/3. Your challenger is now in big-time trouble taking into account that they have two pieces on the bar and you have closed half your inside board!
The Backgame
This course of action is where you have two or higher pieces in your opponent’s inner board. (An anchor spot is a position filled by at least two of your pieces.) It would be played when you are significantly behind as this action greatly improves your chances. The strongest areas for anchor spots are close to your competitor’s smaller points and either on adjacent points or with a single point in between. Timing is integral for a powerful backgame: after all, there’s no point having 2 nice anchor spots and a solid wall in your own inner board if you are then forced to break apart this right away, while your competitor is getting their checkers home, considering that you do not have other additional checkers to shift! In this situation, it’s better to have pieces on the bar so that you can maintain your position until your opponent gives you an opportunity to hit, so it may be an excellent idea to try and get your challenger to get them in this case!