In astonishingly simple terms, there are three chief plans used. You must be agile enough to hop between tactics almost instantly as the action of the game unfolds.
The Blockade
This consists of building a 6-thick wall of pieces, or at least as deep as you can achieve, to lock in your competitor’s pieces that are located on your 1-point. This is considered to be the most suitable course of action at the begining of the game. You can build the wall anyplace between your eleven-point and your 2-point and then shift it into your home board as the match progresses.
The Blitz
This is comprised of locking your home board as quick as possible while keeping your opposer on the bar. For example, if your opponent rolls an early 2 and shifts one piece from your one-point to your 3-point and you then roll a 5-5, you can play 6/1 6/1 eight/three 8/3. Your challenger is now in big-time dire straits taking into account that they have 2 checkers on the bar and you have locked half your home board!
The Backgame
This tactic is where you have two or higher pieces in your opponent’s home board. (An anchor is a position consisting of at a minimum two of your pieces.) It would be used when you are significantly behind as it greatly improves your chances. The better places for anchors are near your competitor’s smaller points and either on abutting points or with one point in between. Timing is critical for an effectual backgame: besides, there is no reason having 2 nice anchor spots and a solid wall in your own inner board if you are then required to dismantle this straight away, while your challenger is moving their checkers home, considering that you do not have any other extra pieces to shift! In this case, it is more tolerable to have checkers on the bar so that you can preserve your position up till your competitor gives you a chance to hit, so it will be a good idea to try and get your opponent to hit them in this case!