Succeeding At Backgammon Style – Plakoto

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Posted by Darien | Posted in Backgammon | Posted on 30-03-2010

Plakoto a variant of Backgammon is really a popular game in Greece. The objective behind playing Plakoto is to bring all your checkers around to your personal home board and then get them off. The player who bears off all of his pieces very first wins the casino game. This casino game is usually played along with the two other variants of backgammon, namely Fevga and Portes. Together these three games are known as Tavli and are wagered in series usually 1 right after the other. They have matches of 3, five or seven things. A Bulgarian version of Plakoto is recognized as Tapa.

Each gambler has 15 checkers to begin with. These checkers are placed on challenger’s 1-point. The gamblers need to move their pieces in diverse direction on the Plakato board. At the begin of the game every player rolls 1 dice and the gambler with the highest toss gets the chance to begin. Unlike Backgammon the gambler has to again roll the dice to begin his very first turn. A player who has won a game starts the next game. The number of items, or pips, or the places a gambler can move his checkers is decided by the roll of the dice.

In the casino game of internet based backgammon Plakoto, a checker could be positioned only on an open point. An open place is the 1 that’s not occupied by 2 or much more checkers of the challenger. The numbers that appear soon after rolling the two dices generate separate moves .For instance, if a player rolls 4 and two, he may well move a piece 4 spaces to an open stage and one more piece two spaces to an open place. A gambler also has an alternative to proceed a single checker to a totla of six spaces to an open position the precondition for this single move is that the intermediate details (four or 2 spaces from your starting stage) must also be open.

The doubles in Plakoto are bet twice. For example, a toss of three-three means that the player can use the three’s four times. If it is possible the gambler must use both the numbers of the toss and all four numbers in the case he draws a double in the toss of dices.

Hitting is not allowed in the casino game of internet based backgammon Plakoto. In its place, if a gambler lands on the place occupied by an opposition’s individual checker, the opponent cannot move his checker unless the player moves his piece. In other words the opponent’s checker is trapped. A block is created by two checkers of a player lying over a position or 1 of his checkers pinning the challenger’s checker.

Mom piece may be the last checker on a player’s starting level. It’s quite crucial to win a online backgammon Plakoto casino game. If the mother piece gets pinned by opponent’s piece prior to it has left the beginning position – the game is over and two things are lost. This specific guideline has an exception if the opponent has his personal mother checker at the starting point. A game in which mom checker of both the gamblers are pinned results in a tie.

Bearing off in the casino game of internet backgammon Plakoto starts following a player has moved all of his 15 pieces on his home board. A player can get off by rolling a number that corresponds to the stage on which the checker is placed. If there is no piece on the point indicated by the toss, then the gambler has to produce a legal proceed using a piece over a higher-numbered level. If you can find no checkers on higher-numbered factors, the gambler must remove a checker from the highest level that has a piece. In this way he can eliminate all of his pieces from the board

The to begin with player who bears off all his 15 checkers is declared as the winner of the game. If the losing player has successfully borne off at least 1 checker, he loses only one position; otherwise two details are lost.

Could Backgammon be the New Poker

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Posted by Darien | Posted in Backgammon | Posted on 27-03-2010

Therecent introduction of the The Unlawful Internet Gaming Enforcement Act in the us which was tacked onto the Port Security Bill at the last minute, and is actually completely unrelated, has made it more difficult for poker gamblers in america to wager on.

Even though betting poker itself within america is still not outlawed, except in a couple of states which have special laws against gambling, the processing of payments on the net for betting with games of likelihood such as casino games and poker is. This is making it increasingly tough for poker and casino players to pay on the net. It’s daft definitely whenever you think about the vast amounts of gamblers that bet on in land based casinos within the usa.

So where can existing on the web gamblers, which can be US based, look to play games on the internet that they could wager on to win real money or huge prizes for their initiatives?

Well, you’ll find a few while there is truly only two that spring to mind. Games that stimulate the gamblers senses and are truly expertise based. One is Mahjong and the other can be a game that falls under the banner of technique gaming instead of opportunity. It really is, needless to say, backgammon.

Being able to offer backgammon games on the web may possibly properly help save the on the web gaming industry from collapse in america and with the millions of on the web gamblers which are already playing online backgammon, the growth of this game around the internet is positive to get fast and continue being steady as much more and more games of probability are filtered out for US based gamblers to wager on.

In much the same way that the on the internet casinos started and then were followed by on the web poker, creating a large right after of on the net players with disposable incomes, backgammon is sure to follow and using the extra technique based game factors which have been incorporated within the rules of backgammon to allow players being successful, it offers even far more scope for gamblers to do properly without having a bad run with Lady Luck, as tends to frequently happen.

The game of backgammon enables betting to increase throughout the casino game in a lot the exact same way as it does in poker. The doubling cube plays its part in this and keeps the action quick and enables skillful gamblers a game exactly where they could be spontaneous. Due to backgammon becoming a casino game based purely on skill rather than luck, this makes it possible for gamblers to compete for big on the net prizes by betting within the technique of their play.

Poker players will try to press their point that poker is usually a expertise based game as effectively. Poker is, needless to say, a casino game which incorporates a fair degree of ability, nonetheless, the turn of the card which is purely luck based has a considerably greater influence about the casino game than in the expertise based games of backgammon or mahjong.

Backgammon is incredibly very much alive online and is set for a huge resurgence as poker gamblers opt to switch games and play on the net backgammon instead. It truly is fully legal in the united states and is set being the next casino game of choice for both casino game gamblers and on the net poker gamblers who desire to wager on a skill based casino game for cash prizes, whilst their access to poker rooms is becoming much more and a lot more restricted.

Novice Backgammon Strategy Points

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Posted by Darien | Posted in Backgammon | Posted on 26-03-2010

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Backgammon is pretty much a battle to see who can get their checkers off the board first. This is usually accomplished easily except it depends on how you move your pieces close to the board. Here we will look at some that can help you succeed and make your challenger a bit confused.

Whilst it may possibly seem stupid to let yourself lose a checker to your competition early on, it in fact might be intelligent. In the beginning, you both have less pieces in your house board, and thus it’s easier to obtain those pieces back into the game and around the board for your own house. The far more checkers your opponent has in their residence board later in the game, the harder it is usually to receive those back about the board to do anything. So leaving one or two checkers open can generate it easier for you personally later when you might have your pieces almost all house and around the way off the board to win.

Your distribution of checkers is a big component of how to win. You should attempt not to have six on any one point. Certainly do not have more than six; it makes you an easy target to receive crunched in by your opponent. And whilst it would seem sound advice to possess two pieces on four spots, it’s actually not a great move. Far better to have three checkers on two spots at once. This really is because the dice seem to fall much better for far more even distribution and improves your odds of succeeding the casino game.

Blocking can be a crucial component of winning. It’s ideal to block your opponent within your house board. Right here they will possess a harder time acquiring out as you bring a lot more pieces in to go off the board. This method works should you begin early and get six pieces inside your property board early. This way you can block your opponent in and still get your own pieces into your house board. Six in a row is named a prime in backgammon. The best places to attempt and block from are points 4, five, and 7.

To produce an impact against your opponent, hit as numerous pieces as you possibly can. On the other hand do not just hit pieces to hit. Sometimes this can work against you. If your opponent has at least two bars in their home board, it is much better for you to receive your pieces house rather than taking out one more checker of theirs. Don’t hit if it will leave you open to hits or blocks yourself. That is counterproductive to basically winning.

The final system move to enable you to win is named anchoring. This really is where you might have a strong spot on their home board. It helps should you acquire hit, you could have a strong spot, an anchor, to move your piece back for the board safely. It also keeps your opponent from being able to go out themselves. And if you have much more than one anchor it can help if you are behind in points early on. As well as making you stronger against your opponent. In the event you do have two points produce them adjacent to generate it harder for your opponent to move on their property board.

All of this is not guaranteed to make you win, but it can assist you to along the way. Used correctly you can receive "lucky" rolls and generate your opponent wonder just how long you have been betting.

Complex Backgammon Techniques – Using the Doubling Cube

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Posted by Darien | Posted in Backgammon | Posted on 23-03-2010

[ English ]

Even though, the Doubling Cube is unknown to most of the backgammon recreational gamblers, it is an important device in complex backgammon strategies and in backgammon for cash matches and tournaments.

This cube is designated for increasing the limits of the game and its intro to the backgammon world is 1 of the principal causes for the rise of popularity of backgammon.

The cube has six faces and the numbers written on it- two, four, eight,sixteen,32,64.

At the start of the match, the doubling cube is positioned near the game board or around the Bar between the players.

Any player, who feels at any phase of the match, that he is primary adequately in the match, previous to throwing his dice, may advise to double the risks by placing the doubling cube with the variety two facing up.

For instance player A decided to boost the risks.

Player Two, her challenger, the gambler the offer you is given to, immediately after critiquing her scenario, has two possibilities:

He may possibly refuse the present and thus lose the casino game and one unit.

He or she may agree to double the stakes, and in this case the game continues with higher stakes.

Gambler Two, who agreed to the provide, is now the owner of the doubling cube, meaning only him (gambler Two) has the choice to double the limits again at any stage of the casino game.

If gambler Two decides to do so, she has to complete it on his turn just before throwing his dice.

Now he/she takes the dice and places it to ensure that the amount four is facing up.

Player One, has now the same 2 possibilities, only this time if he or she declines the offer you he will shed two units, and if he/she agrees the stakes will rise to four times the original and the doubling cube returns to his control.

The cube can pass from gambler to player, every single time raising the stakes.

The Crawford rule-

If you might be betting a casino game until N- points, and your challenger is primary and reaches N-1 points, meaning he or she is short one point from succeeding the game, you are not permitted to use the Doubling cube in the right after casino game, on the other hand, you’ll be able to use the dice in the right after matches if the game continues.

The reason stands out as the weaker player will constantly wish to raise the stakes because he or she has nothing to shed anymore and we want keep the use of the dice in fairness of both sides.

The Jacoby rule-

This rule is used in money matches and never in match games. It determines that a backgammon or gammon might not be scored as such only when the cube has been passed and accepted. The reason lurking behind this guideline is speeding up.

The Holland rule-

The Holland rule is used in match games and decides that in post-Crawford games, the trailer can only double right after each sides have played 2 rolls. The rule makes the free of charge drop additional useful to the leading gambler except generally just confounds the issue.

Unlike the Crawford rule, this rule isn’t popular, and is rarely used nowadays.

The beavers, raccoons, otters and any other animals in the backgammon game-

These animals appear only, if wanted by both sides, in money games and in no way in match games.

If gambler One, doubles the limits, and gambler Two believes One is wrong and he or she (gambler B) has the edge, B can double the stakes and keep the doubling cube on his side. For instance, if A makes the initial double and places the doubling cube on a couple of, B can say "Beaver", rotate the cube to four and retain the cube at his side. If A believes Two is wrong she can say "Raccoon" and turn the cube to 8. All this time, Two stays the owner of the doubling cube. If B wants to increase the risks once a lot more, she only needs to say one more silly name (the animal’s name is usually a hot debate amongst gamblers) and so on.

The Chouette-

Chouette is really a version of backgammon for more than 2 gamblers. One of the players is the "Box" and plays against the rest of the group on a single board.

Another player will be the "Captain" of the group, who tosses the dice and makes the moves for the group betting against the box.

If the Box succeeds, the Captain returns to the back of the line and the succeeding player becomes the Captain of the team. If the Captain is victorious, he or she becomes the new Box, and the old Box goes to the end of the line.

The guidelines concerning the ability of the team to consult with the Captain changes from

version to version. In several variations of the Chouette the group can freely give advice to the Captain, and in other versions, consulting is strictly forbidden.

The compromised version could be the most popular- consulting is genuine only immediately after the dice have been tossed.

Originally, Chouette was bet with a single die .The only choice that gamblers other than the Captain were authorized to make on their personal was regarding the takes: If the Box had doubled, every gambler on the team could take or drop individually. Today, a multiple-cube Chouette is much more well-known among backgammon gamblers; every single player around the team has his very own cube, and all doubling, dropping, and taking decisions are made independently by all gamblers.

Backgammon – 3 técnicas generales

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Posted by Darien | Posted in Backgammon | Posted on 12-03-2010

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En términos generales, sorprendentemente, des avions de foin tres generales de juego utilizado. Usted quiere ser capaz de cambiar las técnicas de inmediato como el curso del partido se desarrolla.

El bloqueo

Este se compone de la construcción de un muro de 6-profundo de las piezas, o por lo menos tan profunda como la que usted puede manejar, para cerrar en las damas de su competidor que están en su punto 1. Esto se considera la opción más aceptable de acción en el inicio del juego. Usted puede montar en la pared en cualquier lugar dentro de su punto 11-Y TU 2-punto, y luego moverlo en su tablero como el partido Avanza.

El Blitz

Este se compone de bloqueo de tu tablero lo más rápido posible, manteniendo a tu oponente en la Barra. Por ejemplo, si su competidor rollos de un 2 primeros turnos y una ficha de su punto 1-a sus tres puntos y, a continuación, tirar un 5-5, podrás jugar 6 / 1 6 / 1 8 / 3 ocho / tres. Tu oponente ahora es en gran estrechos tiempo terrible, ya que tienen 2 unidades en la barra y de haber cerrado la mitad de su junte dentro!

El Backgame

Este curso de acción es donde usted tiene más anclas 2 o en el tablero de tu oponente. (Un punto de anclaje es un punto qué consiste en al menos 2 de fichas sus.) Sería empleados cuando están muy por detrás, ya que mejora en gran medida de las circunstancias. Las áreas para los mejores puntos de anclaje están cerca de los puntos más Bajos de su oponente y, o bien en los puntos colindantes o solo con un punto en el medio. El momento es crítico para una backgame competente: después de todo, no tener sentido tiene dos puntos de anclaje de Niza, y una pared sólida en su propio tablero si está entonces obligado une romper esta de inmediato, mientras que su rival está cambiando sus piezas de casa, ya que no tienen otras fichas adicionales a cambio! En este caso, es mejor tener fichas en la barra de modo que usted pueda conservar su posición hasta su opositor te ofrece una oportunidad para golpear, por lo que será una excelente para idée y intentar conseguir que su opposerto conseguir que en esta situación!

Backgammon – 3 técnicas generales

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Posted by Darien | Posted in Backgammon | Posted on 12-03-2010

[ English ]

En términos generales, sorprendentemente, Heu tres Flugzeuge generales de juego utilizado. Usted quiere ser capaz de cambiar las técnicas de inmediato como el partido del curso se desarrolla.

El bloqueo

Este se compone de la construcción de un muro de 6-profundo de las piezas, o por lo menos tan profunda como la que usted puede manejar, para cerrar de las Damas de su competidor que están en su 1-punto. Esto se considera la opción más aceptable de acción en el inicio del juego. Usted puede montar en la pared en cualquier lugar dentro de su 11-punto y tu 2-punto, y luego moverlo en su tablero como el partido avanza.

El Blitz

Este se compone de bloqueo de tu tablero lo más rápido posible, manteniendo a tu oponente en la barra. Por ejemplo, si su turnos competidor Rollos de un 2 primeros y una ficha de su punto 1-a sus tres puntos y, a continuación, tirar un 5-5, podrás jugar 6 / 1 6 / 1 8 / 3 ocho / tres. Tu oponente es ahora en gran estrechos Wetter schrecklich, que ya tienen 2 unidades de la barra y de haber cerrado la mitad de su Junta dentro!

El Backgame

Este curso de acción es donde usted tiene 2 o más anclas en el tablero de tu oponente. (Un punto de Anclaje es un punto que consiste en al menos 2 de sus fichas.) Sería empleados cuando están muy por detrás, que ya mejora en gran medida de las circunstancias. Las mejores áreas para los puntos de Anclaje están cerca de los puntos más bajos de su oponente y, o bien en los puntos colindantes o con un solo punto en el medio. El momento es crítico para una backgame competente: después de todo, no tiene sentido tener dos puntos de Anclaje de Niza, y una Vergleich sólida en su propio tablero si está entonces obligado ein romper esta de inmediato, mientras que su Rivalen está cambiando sus piezas de casa, ya que no tienen otras fichas adicionales a cambio! En este caso, es mejor tener fichas en la barra de modo que usted pueda conservar su posición hasta su opositor te ofrece una oportunidad para golpear, por lo que será una excelente Idee intentar y para conseguir que su opposerto conseguir que en esta situación!

Backgammon – 3 técnicas generales

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Posted by Darien | Posted in Backgammon | Posted on 12-03-2010

[ English | Deutsch | Español | Français | Italiano ]

En términos generales, sorprendentemente, gli aerei hay tres generales de juego utilizado. Usted quiere ser capaz de cambiar las técnicas de inmediato como el curso del partido se desarrolla.

El bloqueo

Este se compone de la Construcción de un muro de 6-profundo de las piezas, o por lo menos tan profunda como la que usted puede manejar, para cerrar en las damas de su competidor que están en su 1-punto. Esto se considera la opción más aceptable de acción en el inicio del juego. Usted puede montar en la pared en cualquier lugar dentro de su 11-punto y tu 2-punto, y luego moverlo en su tablero como el partido avanza.

El Blitz

Este se compone de bloqueo de tu tablero lo más rápido posible, manteniendo a tu oponente en la barra. Por ejemplo, si su competidor Rollos de un 2 primeros turnos y una ficha de su punto 1-a sus tres puntos y, a continuación, un tirar 5-5, podrás jugar 6 / 1 6 / 1 8 / 3 ocho / tres. Tu oponente es ahora en gran estrechos terribile tiempo, ya que tienen 2 unidades en la barra y de haber cerrado la mitad de su junta dentro!

El Backgame

Este curso de acción es donde usted tiene 2 o más anclas en el tablero de tu oponente. (Un punto de anclaje es un punto que consiste en al menos 2 de sus fichas.) Sería empleados cuando están detrás por muy, ya que mejora en gran medida de las Circunstancias. Las mejores áreas para los puntos de anclaje están cerca de los puntos más bajos de su oponente y, o bien en los puntos colindantes o solo con un punto en el medio. El momento es crítico para una backgame competente: después de todo, no tiene sentido tener dos puntos de anclaje de Niza, y una pared sólida en su propio tablero si entonces está obligado A romper esta de inmediato, mientras que su rivale está cambiando sus piezas de casa, ya que no tienen otras fichas adicionales a cambio! En este caso, es mejor tener fichas en la barra de modo que usted pueda conservar su posición hasta su opositor te ofrece una oportunidad para golpear, por lo que será una excelente idea y para intentar conseguir que su opposerto conseguir que en esta situación!

Backgammon – 3 técnicas generales

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Posted by Darien | Posted in Backgammon | Posted on 12-03-2010

[ English ]

En términos generales, Sorprendentemente, hay tres planos generales de juego utilizado. Quiere ser Usted Capaz de cambiar las técnicas de inmediato como el curso del partido se Desarrolla.

El bloqueo

Este Se compone de la construcción de un muro de 6-profundo de las piezas, o por lo menos tan profunda como la que manejar Puede usted, para cerrar en las damas de su Competente que Están en su 1-punto. Esto se considera la opción más aceptable de acción en el inicio del juego. Usted Puede montar en la pared En cualquier lugar Dentro de su 11-punto y tu 2-punto, y luego moverlo en su tablero como el Partido de Avanza.

El Blitz

Este Se compone de bloqueo de tu tablero lo más rápido posible, Manteniendo a tu OPONENTE EN LA BARRA. Por ejemplo, si su Competente rollos de un 2 primeros turnos y una ficha de su punto 1-a sus tres puntos y, A continuación, tirar un 5-5, Podrás jugar 6 / 1 6 / 1 8 / 3 Ocho / Tres. Tu OPONENTE es ahora en gran Estrechos tiempo terrible, ya qué tienen 2 unidades en la barra y de haber cerrado la mitad de su junta dentro!

El Backgame

Este curso de acción es donde usted tiene 2 o más anclas en el tablero de tu OPONENTE. (Un punto de anclaje es un punto que Consiste en al menos 2 de sus fichas.) Sería empleados Cuando Detrás Están muy por, ya que Mejora en gran medida de las circunstancias. Las mejores áreas para los puntos de anclaje Están cerca de los puntos más bajos de su OPONENTE y, o bien en los puntos colindantes o con un solo punto en el medio. El momento es crítico para una backgame competente: Después de todo, no tiene sentido Tener dos puntos de anclaje de Niza, y una pared sólida en su propio tablero si está entonces Obligado A romper esta de inmediato, Mientras que su rival está cambiando sus piezas de casa, ya que no Tienen otras fichas adicionales a cambio! En este caso, es mejor Tener fichas en la barra de modo que usted Pueda conservar su Posición hasta su opositor te ofrece una oportunidad para golpear, por Lo Que Sera una excelente idea y para Intentar Conseguir que su opposerto Conseguir que en esta situación!

Backgammon – 3 Allgemeine Tecniche

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Posted by Darien | Posted in Backgammon | Posted on 03-03-2010

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Sorprendentemente in termini generali, ci sono tre piani generali di gioco utilizzato. Si vuole essere in grado di passare istantaneamente le tecniche come il corso della partita si svolge.

Il blocco

Questo è composto di costruire un muro di 6 profonda di pezzi, o almeno così profondo è possibile gestire kommen, pro bloccare nella dama di un concorrente che si trovano sul vostro 1 punto. Questo è il corso giudicato accettabile più di azione all'inizio del gioco. È possibile montare il muro ovunque all'interno della vostra 11 punti e il 2-Punkt-e poi spostarlo nella vostra tavola interna, come la partita progredisce.

Il Blitz

Composto di questo è il vostro bloccare bordo domestico velocemente più che puoi, mantenendo il vostro avversario sulla barra. Ad esempio, ai se il vostro concorrente rotoli uno primi 2 turni e una Pedina dal 1 punto suoi tre punti e quindi si tira un 5-5, sarete in grado di riprodurre 6 / 1 6 / 1 8 / 3 otto / tre. Il tuo avversario è ora in Big-Dire Straits Tempo poiché essi hanno 2 pezzi sul bancone e si è chiusa metà della vostra pensione dentro!

Il Backgame

Questa linea d'azione è dove si hanno 2 o più ancore in pensione il vostro avversario a casa. (Un punto di ancoraggio è un punto costituito da almeno 2 delle DI pedine.) Sarebbe impiegato quando si sono decisamente alle spalle in quanto Migliora notevolmente la situazione. Le migliori pro Zone punti di ancoraggio sono in prossimità dei punti più bassi del tuo avversario e sia su punti adiacenti o con un unico punto in mezzo. Tempistica è fondamentale per un backgame competenti: dopo tutto, è inutile avere aufgrund punti di ancoraggio piacevole e una parete solida nella vostra pensione casa propria se si sono poi tenuti ein suddividere tale diritto di distanza, mentre il vostro avversario si sta spostando i loro pezzi a casa, visto che non hai altre pedine supplementari pro passare! In questo caso, è meglio avere i pezzi sulla barra in modo che si possa mantenere la propria posizione fino vostro oppositore vi dà l'opportunità di colpire, in modo che sarà un ottima idea per cercare ed ottenere il opposerto arrivare in questa situazione!

Backgammon – 3 General Tecniche

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Posted by Darien | Posted in Backgammon | Posted on 03-03-2010

[ English ]

Sorprendentemente in termini generali, ci sono tre piani generali di gioco utilizzato. Si vuole Essere in grado di passare istantaneamente le tecniche come il corso della partita si svolge.

Il Blocco

Questo è composto di Costruire un muro di 6 profonda di pezzi, O almeno così profondo come e Gestire possibile, per bloccare Nella dama di un concorrente Che si trovano sul Vostro 1 punto. Questo è giudicato il corso più Accettabile di azione all'inizio del gioco. È possibile montare il muro ovunque All'interno della vostra 11 punti e il 2-point e poi spostarlo Nella vostra tavola interna, come la partita progredisce.

Il Blitz

Questo è composto di bloccare Il vostro bordo domestico più velocemente che puoi, Mantenendo Il vostro Avversario sulla barra. Ad esempio, se il Vostro concorrente rotoli uno primi 2 turni e una pedina dal 1 punto ai Suoi tre punti E quindi si tira un 5-5, Sarete in grado di riprodurre 6 / 1 6 / 1 8 / 3 Otto / Tre. Il tuo Avversario è ora in grande tempo Dire Straits bancone poiche ESSI Hanno 2 pezzi sul e si è chiusa metà della vostra pensione dentro!

Il Backgame

Questa linea d'azione è dove si Hanno 2 o più Ancore in pensione Il vostro Avversario a casa. (Un punto di ancoraggio è costituito da un punto Almeno 2 delle pedine mar.) SAREBBE impiegato Quando si sono decisamente alle spalle in Quanto Migliora notevolmente la situazione. Le zone migliori per punti di ancoraggio sono in prossimità dei punti più bassi del tuo Avversario E sia su punti adiacenti o con un unico punto in mezzo. Tempistica è Fondamentale per un COMPETENTI backgame: dopo tutto, è inutile a causa Avere punti di ancoraggio piacevole e una parete solida Nella vostra pensione casa propria se si sono poi Tenuti uno suddividere tale diritto di distanza, Mentre Il vostro Avversario si sta spostando i Loro pezzi a casa, visto Che non hai altre pedine supplementari per passare! In questo caso, è meglio Avere i pezzi sulla barra in modo Che si Possa mantenere la propria posizione fino Vostro oppositore vi da l'opportunità di colpire, in modo Che sarà un ottima idea per cercare ed Ottenere il opposerto arrivare in questa Situazione!